VR Dev Blog 9 (Week 10)

2022-05-30

We had completed making to core loop of the game but we were a long way from completing our game. Among the many issues one of them was to do with FPS. I tried helping Kunal debug the code but we were stumped and could not find an answer. We asked our VR technical instructor what was the possible reason why we faced this FPS issue and she told us that it was because of the headset and not the game engine so this was something that was out of our hands.

Kunal had asked me to look into Shader Graph and VFX. These were concepts I was familiar in unity but not in Unreal. It took me a while but I was able to make the shaders for our data packets disintegration when it is destroyed. I left to do the VFX for the following week.

At this time we had completed all the base programming of the game. What we need to work on was polishing the game and replacing all the place holder assets with final assets. There were 2 weeks left for submission. Its a long dark tunnel but we could see the light at the end.

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