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Protector of Wano

Protector of Wano is a 3rd person stealth based game. The player must sneak around the environment by avoiding traps and take out the guards patrolling the forest quietly to make it to the castle.

  • This was a game that was developed in 15 days. The inspiration of the game came from the stealth mechanics of the Assassin’s Creed black Flag. I wanted to make a game where the player has to keep out of site of the enemies vision at all times and quietly take them out. As soon as the guard sees the player, they one shot the player.
  • Learning my lesson from the Dark Deception project I made heavy emphasis on optimizing the level. Though there were quite a number of assets it was not very system heavy.
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