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Conditioning
The premises of the game are that the player wakes up in a facility, with no recognition of their environment. The small assistant bot comes to the players rescue and helps guide them to safety. As the 2 traverse the facility they uncover a dark truth.”
- Conditioning is a First-Person Stealth based Horror game. This was my final major project for my masters. In most game as it starts there is a helper or aid that comes to the rescue guiding the player what to do. I wanted to play with this concept and have a twist on it. Mor about the concept in the Dev Blogs.
- I alone developed this project. I wrote the entire story and made all character back story, Script and GDD. I also designed the levels and programmed the Player and enemy controls. I bought the art asset of the environment and the music if by a friend of mine Atanu Sarkar.