Dev
Stealth gameplay inspired by Outlast, evading patrolling sentries, interacting with objects. Character development key for strong player bond.
Game concept inspired by BioShock's manipulation theme, featuring a supportive character deceiving the player.
Completed game development, fixed bugs, recorded gameplay, and finalized documents; a challenging semester but a learning experience.
Completed core game loop, faced FPS issue due to headset, worked on shaders and VFX, polishing remaining.
Took a holiday break, recharged in India, and returned motivated to start new project
Scrapped hack and slash game; created new concept on data privacy and protection to raise awareness.
Game script detailing player's journey from training to battling corrupted monsters.
World backstory revolves around environmental crisis, bio organisms turning hostile, and factional conflict.
Initial topic selection for hack and slash game focused on environmental themes. Tags: Hack and Slash, Environmental Threats, Bio-Monsters.
Explored VR games, decided on hack and slash genre. Focused on story and environmental storytelling with inspiration from Horizon Zero Dawn and Hellblade.
In week one, explored VR games like Pistol Whip, Beat Saber, and Half-Life Alyx to understand VR space and player immersion for developing a high-quality VR game.
We developed a VR hack-and-slash game exploring environmental themes, focusing on narrative, combat design, and immersive storytelling.