Dev
Stealth gameplay inspired by Outlast, evading patrolling sentries, interacting with objects. Character development key for strong player bond.
Game concept inspired by BioShock's manipulation theme, featuring a supportive character deceiving the player.
Completed game development, fixed bugs, recorded gameplay, and finalized documents; a challenging semester but a learning experience.
Completed core game loop, faced FPS issue due to headset, worked on shaders and VFX, polishing remaining.
Took a holiday break, recharged in India, and returned motivated to start new project
Scrapped hack and slash game; created new concept on data privacy and protection to raise awareness.
Game script detailing player's journey from training to battling corrupted monsters.
World backstory revolves around environmental crisis, bio organisms turning hostile, and factional conflict.
Initial topic selection for hack and slash game focused on environmental themes. Tags: Hack and Slash, Environmental Threats, Bio-Monsters.
Explored VR games, decided on hack and slash genre. Focused on story and environmental storytelling with inspiration from Horizon Zero Dawn and Hellblade.
In week one, explored VR games like Pistol Whip, Beat Saber, and Half-Life Alyx to understand VR space and player immersion for developing a high-quality VR game.
We developed a VR hack-and-slash game exploring environmental themes, focusing on narrative, combat design, and immersive storytelling.
Game Ideas
The phrase Would you kindly from BioShock inspired a game concept where a player is manipulated by an AI assistant, similar to how characters like Claptrap and Paimon guide players in other games.
Food for thought
My second semester in VR theory was eye-opening, shifting my perspective from gaming to broader applications like virtual art museums and educational tools.
Ready Player One is a modern hero's journey set in a future where VR dominates reality through the Oasis, akin to how GTA captivates players.
Hamlet on the Holodeck explores diverse storytelling forms across various media, delving into narrative techniques and audience reactions.
A multiplayer game where one player navigates a trap-filled house while the other manipulates the environment, offering varied experiences based on cooperation or chaos.
The game plays with metafiction, featuring a crisis-mode narrator and varied outcomes based on player disobedience or cooperation.
A game where players make critical decisions as a hacker, impacting a city’s state and facing moral dilemmas.