Blogs

Mountain

Game Ideas

FMP Blog 2

Stealth gameplay inspired by Outlast, evading patrolling sentries, interacting with objects. Character development key for strong player bond.

Mountain

Game Ideas

FMP Blog 1

Game concept inspired by BioShock's manipulation theme, featuring a supportive character deceiving the player.

Mountain

Food for thought

VR Dev Blog 8 (Week 9)

Took a holiday break, recharged in India, and returned motivated to start new project

Mountain

Dev

VR Dev Blog 9 (Week 10)

Completed core game loop, faced FPS issue due to headset, worked on shaders and VFX, polishing remaining.

Mountain

Game Ideas

VR Dev Blog 4 (Week 5)

World backstory revolves around environmental crisis, bio organisms turning hostile, and factional conflict.

Mountain

Game Ideas

VR Dev Blog 5 (Week 6)

Scrapped hack and slash game; created new concept on data privacy and protection to raise awareness.

Mountain

Food for thought

VR Dev Blog 6 (Week 7)

Game script detailing player's journey from training to battling corrupted monsters.

Mountain

Food for thought

VR Dev Blog 7 (Week 8)

Scrapped hack and slash game; created new concept on data privacy and protection to raise awareness.

Mountain

Game Ideas

Thoughts on VR, AR and XR

My second semester in VR theory was eye-opening, shifting my perspective from gaming to broader applications like virtual art museums and educational tools.

Mountain

Dev

VR Dev Blog 1 (Week 1)

In week one, explored VR games like Pistol Whip, Beat Saber, and Half-Life Alyx to understand VR space and player immersion for developing a high-quality VR game.

Mountain

Dev

VR Dev Blog 2 (Week 3)

Explored VR games, decided on hack and slash genre. Focused on story and environmental storytelling with inspiration from Horizon Zero Dawn and Hellblade.

Mountain

Game Ideas

VR Dev Blog 3 (Week 4)

Initial topic selection for hack and slash game focused on environmental themes. Tags: Hack and Slash, Environmental Threats, Bio-Monsters.

Mountain

Dev

VR Blog 10(Week 12)

Completed game development, fixed bugs, recorded gameplay, and finalized documents; a challenging semester but a learning experience.

Mountain

Game Ideas

The difference between fantasy and reality:- Ready Player One

Ready Player One is a modern hero's journey set in a future where VR dominates reality through the Oasis, akin to how GTA captivates players.

Mountain

Game Ideas

Solo VR Game Concept

The phrase Would you kindly from BioShock inspired a game concept where a player is manipulated by an AI assistant, similar to how characters like Claptrap and Paimon guide players in other games.

Mountain

Dev

VR Collaboration- Roles

We developed a VR hack-and-slash game exploring environmental themes, focusing on narrative, combat design, and immersive storytelling.

Mountain

Food for thought

Hamlet on the Holodeck.

Hamlet on the Holodeck explores diverse storytelling forms across various media, delving into narrative techniques and audience reactions.

Mountain

Food for thought

Dr. Langeskov, The Tiget and the Terrible cursed emerald.

The game plays with metafiction, featuring a crisis-mode narrator and varied outcomes based on player disobedience or cooperation.

Mountain

Game Ideas

Interactive Multiplayer Idea

A multiplayer game where one player navigates a trap-filled house while the other manipulates the environment, offering varied experiences based on cooperation or chaos.

Mountain

Dev

The world hidden in cyberspace.

A game where players make critical decisions as a hacker, impacting a city’s state and facing moral dilemmas.